For posterity, this group is totally different than my Wargaming group. It consists of my wife Gretchen, my friend Brandon who runs the WofD game, Jason and Karin. This RPG group has been together for awhile the "newest members" being the wives Gretchen and Karin. Jason, Brandon, and I have been RPGing for over 10 years now. For this group PRGing is social time too. We play, eat, and hang out.
The Cast:
Gabe is Benjamin "Bee Bee" Booya - Rookie NFL nose-tackle and loyal friend with a violent streak.
Gretchen is Ninon - Hipster Chef from NYC, does not think any of this is real.
Karin is Dr. Kathleen Brennan - Genius level doctor, so much so she lets everyone else know how genius she is.
Jason is Randy - 7 time world champion of the World Champion Logger Championship of the World.
Surviving NPC Lt. Kirkman - She is the former head of security of the Pinnacle (cruise ship) and currently our wounded companion.
In this new "episode" of War of the Dead our heroes find themselves in a quandary. Bikers have surrounded the house they were staying at and are demanding supplies. We tried to fight back but got some of our NPCs killed as well as took some permanent injuries. Also killed were Henry and May, the old couple that owned the house and took us in a week ago.
In that fateful fight in the basement, where Bee Bee also lost his sister, Ninon finally stepped up to end the fight we were losing badly. We did kill 8 bikers and wounded a few more, including the leader.
The leader of the bikers is named Hell and he has an Old Lady named Spider-Bait. After the fight ended Hell was missing an ear and had a bullet hole in his neck but he took it in stride and beat the heck out of us. Plus, even with 8 of his gang dead, there were still 24 armed bikers to reckon with.
Really the Undertaker from the WWE but it's what I imagine Hell the Biker to look like. |
We then came up with a perfect plan that will, assuredly, fall apart on us:
No real time limit was set before us though we understand that the bikers need to get into that pharmacy sooner than later. This allows us a little flexibility in the time we take in the town setting up the diversion. Time we can use to maybe collect weapons and gear of our own, maybe lay down some booby traps, or even tamper with the pharmaceuticals themselves which will give us a bargaining chip just in case...
... they decide to go back on their promise if we happen to be successful.
We ended the tense session there with making our big plan. We will find out in our next session how this all turns out. I'll make sure to fill you all in.
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