Tuesday, October 25, 2016

The Walking Dead – Comic and TV (probably light spoilers, I try to keep it clean)



I am a huge fan of The Walking Dead comic book. In the comic world it is legendary for quite a few things, mostly meta. The joke is, “You can open a comic book store and keep it running just off Walking Dead sales.” Maybe closer to true in the 00s and into the 10s, not sure about now. I know, as Sunday Guy at Guapo, good sale days for me always included someone coming in and buying 3-4 trades of TWD.

Robert Kirkman is a true American success story. Worked hard, did some stuff, and produced first few issues of The Walking Dead in his little apartment in Kentucky in 2003, yadda yadda. Now he’s a media mogul. Comics, TV, movies, novels… he’s got his fingers in it all. Image gave him a seat at the big boy table and then gave him his own imprint Skybound.

The Walking Dead trade paper backs have, consistently, been best sellers at comic retailers. I have not looked it up in the past 2 years or so but it still chugging along. I do always hear it is the most reprinted comic book out there.

Though I have not made a life-changing amount of money my own TWD sales (I’ve sold my collection up to issue 100) has made me a good amount of money. Doing the math that investment was better than gold. I started with issue #21 and bought the monthlies faithfully up to today (issue #156). 23-100 at $1.99 each (discounted due to my box subscriptions) is 68 issues for $135. Over the past 2 years I’ve sold them for over $800. I’ve then turned around and replaced them with hard covers for my own library. That’s close to $12 an issue, pretty good growth from $2. I wish I could do that with more adult investments.*
*This has topped out though. TWD comics has gained as much as it will in my opinion.

On top of all that it’s the only comic I read monthly, other titles I let build up so I have a few issues to read at a time. TWD? Nope. I buy it, I rush home, I pour a glass of milk, I read the damn thing.

What I like about the comic book story-wise:
1) Hit or miss, Kirkman is pretty calculated with his story. He considers audience emotions and psychology. He’ll lead along a trope and then flip it.
2) Pacing. Some say it got slow in some arches and I agree. It’s always come back though. 3 issues cover a day, then we get a 3 month time jump, yadda yadda.
3) Development – communities and such. Early on we were sweating a bottle of fresh water. Now are sweating making sure the trade route between the communities is clear and whether both boats are capable of fishing or trade.
4) Our protagonists, we find out later, have been through the worst. By the time they are introduced to Alexandria they find out they are bad-asses and very capable. By the time the war is over they are legendary. People talk about them behind their backs in a mythical way. Urban Legends are born around them.
5) All the bad-assery aside there are still many threats to their safety (and now whole communities rely on them) and plenty of interpersonal drama and problems. Plenty of story to go.

The Walking Dead TV on AMC, I have different feelings for.

I like how a comic book could be adapted for TV and it was good writing and a good show. Apparently and incredibly popular show. A really popular show about zombies and survivors as a matter of fact, things that I enjoy very much. Like the Avengers movies there are scenes in TWD-TV that I saw in TWD-Comic that brought tears to my eyes as it was a favorite panel brought to life on screen. I’ve had an excellent time watching TWD on my fall and winter Sunday nights. I even have a ritual kind of like when I read the comic – I have a cigarette and pour a glass of water. Sometimes I will have candy while watching but I’ve been dumping that habit. Cigarette and water though – seems fitting.

I advocate for the show when people say things like, “They always run into some bad survivor group… they never get a stable home… they never meet new “good” people…” and I say that these things will happen. And then they do. They follow the comic storyline with some differences for rating affect (Daryl).

Watching the most recent episode (the big Who Did Negan Kill season opener) I really began to turn my opinion on the show. Like Game of Thrones I felt tedium and boredom creep in. It did not help that last season ended with the Who Did Negan Kill cliff-hanger. I want to unpack that a bit here:

So, in February, after a big build-up on meeting Negan and already going through this in the comic… and a first half of a season that was useless anyways (and I recommend people skip the first half of season 6 all the time, and people have, and people have thanked me) we end up with the story-changing scene of our protagonists on their knees and the “big kill” where Negan kills a very popular character in gruesome detail. We see Negan swing and even react when he hits someone with Lucille and <end scene>.

We then go through 8 months of wondering who that was.

Come last Sunday we find out who it was. That gory scene was NOT MY PROBLEM at all. I’m not that freaked out by violence and gore. My problem was was that a whole 1 hour episode was built around that. Scene after scene of Negan explaining to Rick that Rick is now his man. Negan breaking down Rick and then turning on the rest of Team Rick. Rick and Team Rick all crying, bleeding, and being sad. Now, I get it, what was happening was sad and horrifying. I got that LAST YEAR when we showed it for 30 minutes. 10 minutes in to this new episode (and we have not yet seen who got killed BTW) we are still being shown how scared and sad Rick and everyone was. I was solid on that. 60 minutes in I was bored and did not care anymore as we got zero forward progression. Just sadness and misery.


On top of all that it felt a bit pandering, a little too engineered and not organic at all. Like a new bar opening and billing itself as a dive bar. The Walking Dead just spent 8 months showing me 90 minutes of misery and sadness. As an ex-friend once said, “They are shitting in your brain.”

Unlike many others though I will not say “I am done…”.  I have said that with Game of Thrones and other shows but I never make a big production of it. I just quit watching and if asked I answer honestly. I’ve never identified as an advocate of those shows though and TWD is part of my identity and fandom. I am not the targeted TV audience nor have I ever been. I am now seeing the comic audience and TV audience, though with some cross-over, are not the same. I’m going to keep going but maybe not the event TV it was for me. Maybe I’ll catch up later when I can marathon (and fast forward) through hours of the series.

The comic book is awesome though so any loss is not a sting. I got the original still. The time jump? Carl being all grown up and getting chicks. Negan a good guy? People saying, “I heard Rick and Andrea beat a gang of cannibals to death with Rick’s chopped off hand!”. Psychological evolution in a zombie – post apocalyptic world and whole sociological orders based off that.

Monday, October 24, 2016

October - On the Bench WIPs

Been busy with lot's of things - work, family, turn of the season... all that grown up stuff. Work does this thing (I am a file clerk at a law firm) now where if I plan to be someplace at a specific time Mon-Fri night, something will happen and I will be late. Last second request for files, processing, bus crash.... things like that. Same thing for my breaks and lunches, I break at 10, 12, and 3 and no one will talk to me all day nor will deliveries transpire except at 10, 12, or 3. It's frustrating but, well, work and stuff.

Have you seen Netflix's Luke Cage? It's awesome and I am enjoying it very much - except the whole hero's journey trope... wounded and defenseless, loss of powers, 2-3 episodes worth.

Have you seen the first episode of The Walking Dead season 7? They show who Negin kills! Problem is though, that whole episode was almost in real time and was 90% Rick being sweaty and sad. Reading the comic book and the show paralleling that story line mostly I know what's coming. Most show detractors complain about the lack of said things which I find funny but I've got to admit that the show sure does drag out the sad and miserable while the comic is a bit more balanced. In the comic we move forward - water was a problem... solved. Shelter was a problem... solved. That cannibal group was a problem... solved. Moving forward and taking on new challenges. The TV show? Really slow at that.
Rick Grimes comicbook - Yeah, it was rough, but I still function well and kick a little ass.

Rick Grimes TV - I'm sad and dirty. Watch me cry or be wounded for hours on end on TV. I need a shower and some editing.

Also playing lots of Fall Out 4 still but getting to the point I want to throw myself into another video game but just have not found the one yet. Ultimately, would like a hybrid of Skyrim and Fall Out 4. We'll see.

Got my core of my English Civil War Scots Covenanters done. Not a TON of figures in 28mm. over 100, but plenty to table a good army. Giving myself a rest on those until next year and after a few games of skirmish-level X Rampant with them as well as full on Pike and Shotte games. No good pictures of the whole battalion yet. The list of what I did (grouped in how I will deploy them on the table for P&S):
x12 pike
x24 musket

x12 pike
x24 musket

x12 Lancers
x12 Lancers

Saker and crew
Saker and crew
Frame gun and crew
Frame gun and crew
Frame gun and crew
Frame gun and crew

x2 Mounted commander
x2 foot commander

That's well over 120 28mm minis (how do you count horses and cannons?) that I painted this year for my Covenanters. So I'm taking a break on all that grey and going to finish off some other painting goals I have.

For Saga, my "want to finish" list is:
1) Norse Gaels
2) Scots

I've talked about both on this blog some. My Norse Gaels came from the impetus of me wanting to play a faction from Saga's Northern Fury book. I had a bunch of painted (very simply) Norse warriors sitting around that I tried to sell at Enfilade with absolutely no success. So, I pulled all the axe wielders out, which ended up being a lot, and was able to put up a decent Norse Gael warband via Saga ruleset. COOL!

Not my best paint job but as Ol' Bob said recently I'm a player-painter; I only paint so I can play. That's absolutely true.

All figures are Old Glory Norse line except the Warlord and Bannerman which were extras from my Scots packs from Old Glory.

Norse Gael Warriors

Warlord and Bannerman

Hearthguard-types
All I need to do on my Norse Gaels is add a little grass to the bases and they are done.

My Saga Scots have not been touched, other than a game, all year. All primed, based, and shaded they now need paint (except for levies and a warrior unit).


I am hosting a Feast For Crows scenario Saga game on December 3rd for an all-day event called Ambuscade. I hope to have a few pieces of terrain done (winter stuff) as well as able to field four 6 point warbands for the game (Vikings, Normans, Scots, and... some more Normans). If players come with their own warband that will be fine. If it works out I will do the same thing at Enfilade next spring.


Anyways, thinking about winding down the painting projects this winter after Ambuscade and pick it back up in January. I have a lead mountain but no idea what I want to paint next. 

Have some good games and hope to see some of you at Ambuscade December 3rd.

Saturday, October 1, 2016

Saga - Pagan Rus, after game report

Well, that was a fluke of a win.

Friday night game, at Spencer's. My Pagan Rus and his Irish, Crescent and Cross scenario Blood Bath - warbands clash and kills are scored, winner has 3 more points after 6 rounds than opponent.

Pagan Rus:
Warlord
x8 Hearthguad (Varjasis)
x8 Hearthguad (Varjasis)
x8 Warrior (militia)
x8 Warrior (militia)
All units with a banner


Irish:
Warlord
Champion
Champion
x6 Hearthguard with Dane Axes
x9 Warrior
x9 Warrior
x9 Warrior
x5 Warrior as Warlord bodyguard
all units equipped with javelins except the Dane-Axed Hearthguard

Some of my winter terrain laid out (small stream was just aesthetic, pieces by War Kraft) and units deployed, I went first.


Part of my strategy for the Pagans was to move them forward, in force (all of them) and try to engage the opponent immediately. The challenge was that depended on Saga Dice for activations. I got them moved forward with combinations of dice and Warlord Determinations but I was not able to get them into melee. This was the first mistake I made.

The Irish went, closed, and pelted the Rus with javelins killing 3 Varjasis by end of round 1.


Round 2: I make my big move and make contact. I lose all my melees and a few more figures and am forced to move back, leaving one of my Varjazis units isolate on my left flank by the frozen pond. I think I killed one Irish.

The Irish pelt me with an endless wave of javelins again.  I lose 5 more Varjazis.

Round 3: I try to engage again and am only repelled once again. Irish lines held out strong and I lose more figures to javelins.



The Irish counter attack adds more dead in my ranks. I'm losing the game. Really looking at giving up and starting over. Spencer even asked if I wanted to start over and rethink the game.

"Nope, only 3 rounds left so let's play it out." I thought.

Round 4: I opened with the Winter ability, movement for all is S, shooting for all is S. This was me popping smoke and moving back. Great Winter, "signature ability" of the Pagan Rus, is what I was trying to avoid using. It sucks and is the impetus to Pagan Rus ruining games. In this case I move back and it buys me a round of not getting pelted by javelins.

Round 5: Fully frustrated in the game not coming together for me in any way I decided to sacrifice my Warlord and move my remaining units even further back. What would this do? Hopefully burn up Irish Saga Dice to get into a position to take me out.

I move all units back and my Warlord forward into the Irish line. I make sure my remaining units are out o M range of my Warlord and all Irish units are within M of my Warlord. I unleash Eastern Anger with 2 uncommon dice.

What it does:
Resolve shooting attacks on all units within M of the Warlord. 6 attack dice. ALL UNITS including the Warlord.

The book even says, "You won't use this one often" but, you know what? I've used this one 3 or 4 times of the 5 or 6 games I've played with the Pagan Rus. Quite frankly it's the only effective "punch" I've found on the Saga Board if one were to look for such things.

A bit on my frustration with Pagan Rus - the board abilities are not congruent with each other. You've got a lot of abilities that affect all units and absolutely no way to mitigate it.

Back to Eastern Anger, it is a game quantification of a bunch of steppes-folk riding by and taking a shot at everyone on the board.

My thought on this was, "Well, let's end this game spectacularly and move on and chalk up the experience." Well, it worked really good and my Warlord killed 6-8 Irish and even laid out some fatigue** for destroying units in proximity of other units.


The Irish countered, very logically, with Javelin and melee attacks against my Warlord to seal the win after the "Death Blossom" and... some how... my Warlord survived all the attacks. Bad dice rolls for the Irish, good dice rolls for the Pagan Rus Warlord who's name is now Voislav the Strong.

Bottom of round 5 I've actually tied the score. I'm still rolling 6 Saga Dice, and my Voislav is in the Irish ranks. I think to myself, "I think I have a chance".

Round 6: I roll my Saga Dice and am able to put all my dice on:
Endless Wastes - remove a figure per fatigue
another Eastern Anger
Standing like Bears - reduce attack dice for increase in armor
For the Kaghan - gain attack dice if your armor is higher than opponents
*Biting Like Wolves - really complicated in perspective... if all units have a fatigue than gain 3 hits AND if no hits scored on you you get hits in amount of current armor rating.

I used them in that order too. Endless Wastes netted me 3 more kills. Eastern Anger whittled the Irish lines down to a unit of 4 warriors, a Warlord, and a single Irish warrior on my right flank. Voislav then activated with his Determination and charged the Irish Warlord (Pride), activated the mythical trifecta of Standing Like Bears - For the Khagan - Biting Like Wolves with the Irish Warlord exhausted due to being close to so many units getting taken out by Eastern Anger. Dice were rolled, no hits scored on Voislav, 7 hits scored on the Irish Warlord. Not enough to soak or save he falls in battle to Voislav's blade.






Final score was 26 to 18, Pagan Rus win the game with a desperate ploy of Voislav the Strong. Purely luck and not a strategy I recommend.

My thoughts:
Pagan Rus board is really hard to use. None of the "feared" abilities are really useful in any real game of Saga. Any damage you do to your opponent will also be done to you. There is very little to negate that except luck.
Board abilities are REALLY situational and hard to predict.
Cold Winds is only effective if a war band has one or 2 shooting units, not all units.
You need to engage immediately.
Irish are REALLY susceptible to shooting attacks.

I leave you with this picture:


*Edit 10/3/2016: I was wrong about Biting Like Wolves - If ENEMY units have at least 1 fatigue... not ALL units.

** Edit 10/3/16: We played fatigue from lost units wrong. This happens in melee only. This was pointed out by a forum poster on Studio Tomahawk's forum board. Talking wiht Spencer about this this did not change the outcome much as the real issue was Eastern Anger killing 4-8 minis per unit in 2 turns.